{"id":7059,"date":"2023-04-30T14:10:03","date_gmt":"2023-04-30T12:10:03","guid":{"rendered":"http:\/\/iimu.kapsi.fi\/limunropellukset\/?p=7059"},"modified":"2023-04-30T14:10:04","modified_gmt":"2023-04-30T12:10:04","slug":"lile-mysterieuse-weapons-and-armor","status":"publish","type":"post","link":"https:\/\/iimu.kapsi.fi\/limunropellukset\/archives\/7059","title":{"rendered":"L\u2019\u00cele Mysterieuse: Weapons and armor"},"content":{"rendered":"\n<h2>WEAPONS AND ARMOR<\/h2>\n\n\n\n<p><strong>ARMOR AND SHIELDS<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>ITEM<\/td><td>AC<\/td><td>PRIZE<\/td><td>WEIGHT<\/td><td>SPECIAL<\/td><\/tr><tr><td>Helmet<\/td><td>&#8211;<\/td><td>10gp<\/td><td>1\/3<\/td><td>Can not use ranged weapons at long range, surprise -1, fortitude saving throw against critical hits.<\/td><\/tr><tr><td>Shield<\/td><td>AC+1<\/td><td>10gp<\/td><td>1<\/td><td>&#8211;<\/td><\/tr><tr><td>Gambeson<\/td><td>AC+1<\/td><td>10gp<\/td><td>1<\/td><td>Can be combined with other armor sets<\/td><\/tr><tr><td>Leather armor<\/td><td>AC2<\/td><td>20gp<\/td><td>2<\/td><td>&#8211;<\/td><\/tr><tr><td>Hide armor<\/td><td>AC4<\/td><td>20gp<\/td><td>4<\/td><td>Heavy armor<\/td><\/tr><tr><td>Cuirasse<\/td><td>AC4<\/td><td>100gp<\/td><td>4<\/td><td>Metal armor<\/td><\/tr><tr><td>Plate armor<\/td><td>AC6<\/td><td>1000gp<\/td><td>6<\/td><td>Heavy metal armor<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Heavy armor: Physical skills -1<\/p>\n\n\n\n<p>Metal armor: Stealth -1<\/p>\n\n\n\n<p>Heavy metal armor: Physical skills -1 (Stealth -2)<\/p>\n\n\n\n<p><strong>MELEE WEAPONS<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>ITEM<\/td><td>DAMAGE<\/td><td>PRIZE<\/td><td>WEIGHT<\/td><td>SPECIAL<\/td><\/tr><tr><td>Unarmed combat<\/td><td>1d2 B<\/td><td>&#8211;<\/td><td>&#8211;<\/td><td><br><\/td><\/tr><tr><td>Cestus<\/td><td>1d3 B<\/td><td>5gp<\/td><td>1\/3<\/td><td>Light<\/td><\/tr><tr><td>Dagger<\/td><td>1d4 P<\/td><td>10gp<\/td><td>1\/3<\/td><td>Puncturing Thrown (10&#8217;\/20&#8242;) Light<\/td><\/tr><tr><td>Short sword<\/td><td>1d6 P\/S<\/td><td>20gp<\/td><td>1<\/td><td>Riposte Light<\/td><\/tr><tr><td>Cutlass<\/td><td>1d8 S<\/td><td>20gp<\/td><td>1<\/td><td>Swing<\/td><\/tr><tr><td>Rapier<\/td><td>1d8 P\/S<\/td><td>100gp<\/td><td>1<\/td><td>Riposte Disarm Light<\/td><\/tr><tr><td>Longsword<\/td><td>1d8 \/ 1d10* S<\/td><td>100gp<\/td><td>1<\/td><td>Riposte Swing<\/td><\/tr><tr><td>Greatsword<\/td><td>1d12* S<\/td><td>200gp<\/td><td>2<\/td><td>Riposte Swing<\/td><\/tr><tr><td>Quarterstaff<\/td><td>1d6* B<\/td><td>5gp<\/td><td>2<\/td><td>Knock out<\/td><\/tr><tr><td>Club<\/td><td>1d4 B<\/td><td>0gp<\/td><td>1<\/td><td>Knock out<\/td><\/tr><tr><td>Mace<\/td><td>1d6 B<\/td><td>10gp<\/td><td>1<\/td><td>Knock out<\/td><\/tr><tr><td>Warhammer \/ Military pickaxe \/ Morningstar<\/td><td>1d8 \/ 1d10* P\/B<\/td><td>50gp<\/td><td>1<\/td><td>Knock out Armor penetration<\/td><\/tr><tr><td>Handaxe<\/td><td>1d6 S<\/td><td>10gp<\/td><td>1<\/td><td>Split shield Light Thrown (10&#8217;\/20&#8242;)<\/td><\/tr><tr><td>Battleaxe<\/td><td>1d8 \/ 1d10* S<\/td><td>50gp<\/td><td>1<\/td><td>Split shield Swing<\/td><\/tr><tr><td>Greataxe<\/td><td>1d12* S<\/td><td>100gp<\/td><td>2<\/td><td>Split shield Swing<\/td><\/tr><tr><td>Spear<\/td><td>1d6 \/ 1d8* P<\/td><td>10gp<\/td><td>1<\/td><td>Set against charge Thrown (20&#8217;\/40&#8242;)<\/td><\/tr><tr><td>Bayonet<\/td><td>1d4 \/ 1d6 \/ 1d8* P<\/td><td>10gp<\/td><td>1\/3<\/td><td>In one hand as dagger (Thrown (10&#8217;\/20&#8242;)) Attached to rifle as spear (Set against charge, cannot be thrown)<\/td><\/tr><tr><td>Longspear<\/td><td>1d10* P<\/td><td>20gp<\/td><td>2<\/td><td>Set against charge Reach<\/td><\/tr><tr><td>Polearm<\/td><td>1d10* P<\/td><td>50gp<\/td><td>2<\/td><td>Set against charge Reach Hook<\/td><\/tr><tr><td>Net<\/td><td>&#8211;<\/td><td>10gp<\/td><td>1<\/td><td>Net Thrown (10&#8217;\/20&#8242;)<\/td><\/tr><tr><td>Whip<\/td><td>1d4 S<\/td><td>10gp<\/td><td>1<\/td><td>Whip<\/td><\/tr><tr><td>Man catcher<\/td><td>*<\/td><td>20gp<\/td><td>2<\/td><td>Man catcher<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>*: Must be used with two hands.<\/p>\n\n\n\n<p>Light: Can be used with Italian and Spanish fighting styles.<\/p>\n\n\n\n<p>Puncturing: In grapple against armored targets +2 to-hit.<\/p>\n\n\n\n<p>Thrown: Weapon can be thrown with dex bonus to-hit and str bonus to damage. The numbers in parenthesis are normal and long range.<\/p>\n\n\n\n<p>Riposte: Make an extra attack against opponent on their fumble.<\/p>\n\n\n\n<p>Disarm: Disarm is at -2 (instead of -4).<\/p>\n\n\n\n<p>Swing: Attack two adjacent targets with -2 for both attacks.<\/p>\n\n\n\n<p>Reach: Can attack targets 10&#8242; (2 squares) away, -4 to-hit against ajacent enemies.<\/p>\n\n\n\n<p>Knock out: On critical hit target must make a fort save against being stunned for 1 round. Stunned characters cannot take any actions.<\/p>\n\n\n\n<p>Armor Penetration: To-hit against opponents in heavy armor is at +2.<\/p>\n\n\n\n<p>Split shield: Character must hit AC10, damage must be greater than shield hp (normally 5).<\/p>\n\n\n\n<p>Set against charge: If character uses one round to prepare the weapon against charge (and uses it with two hands), it does double damage against charging opponents.<\/p>\n\n\n\n<p>Hook: Disarming and tripping is at -2 (instead of -4).<\/p>\n\n\n\n<p>Net: After a succesful hit, target makes a ref save to avoid becoming grappled. Grappled characters can brake free in one round with a dagger.<\/p>\n\n\n\n<p>Whip: Can grapple or trip targets from up to 20&#8242;.<\/p>\n\n\n\n<p>Man catcher: Grapples targets 10&#8242; away with -2 to-hit. Grappling adjacent targets is at -4.<\/p>\n\n\n\n<p><strong>RANGED WEAPONS<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>ITEM<\/td><td>DAMAGE<\/td><td>PRIZE<\/td><td>WEIGHT<\/td><td>RANGE**<\/td><td>SPECIAL<\/td><\/tr><tr><td>Sling<\/td><td>1d4 B<\/td><td>5gp<\/td><td>0<\/td><td>30&#8242; \/ 60&#8242;<\/td><td>Knock out<\/td><\/tr><tr><td>Bow<\/td><td>1d6* P<\/td><td>20gp<\/td><td>1<\/td><td>70&#8242; \/ 140&#8242;<br><br><\/td><td>Fast shooting<\/td><\/tr><tr><td>Crossbow<\/td><td>1d8* P<\/td><td>50gp<\/td><td>1<\/td><td>60&#8242; \/ 120&#8242;<\/td><td>Armor penetration Loading requires a move action Weapon is unloaded if character is surprised<\/td><\/tr><tr><td>Flintlock pistol***<\/td><td>1d8 P<\/td><td>100gp<\/td><td>1\/3<\/td><td>30&#8242; \/ 60&#8242;<\/td><td>Armor penetration Loading requires 1 full round Misfire 1\/20 Weapon is unloaded if character is surprised<\/td><\/tr><tr><td>Wheellock pistol***<\/td><td>1d8 P<\/td><td>400gp<\/td><td>1\/3<\/td><td>30&#8242; \/ 60&#8242;<\/td><td>Armor penetration Loading requires 1 full round Misfire 1\/20<\/td><\/tr><tr><td>Blunderbuss***<\/td><td>10&#8242; wide line save or 1d6* P<\/td><td>50gp<\/td><td>2<\/td><td>40&#8242;<\/td><td>All targets in a 10&#8242; wide and 40&#8242; line must make a reflex save or be hit for 1d6 P damage Loading requires 1 full round Misfire 1\/20 (2d6 damage) Weapon is unloaded if character is surprised<\/td><\/tr><tr><td>Caliver***<\/td><td>1d12* P<\/td><td>100gp<\/td><td>2<\/td><td>40&#8242; \/ 80&#8242;<\/td><td>Armor penetration Loading requires 1 full round Misfire 1\/20 Weapon is unloaded if character is surprised<\/td><\/tr><tr><td>Rifled Musket***<\/td><td>1d12* P<\/td><td>200gp<\/td><td>2+1<\/td><td>100&#8242; \/ 200&#8242;<\/td><td>Firing rest (weight 1) Armor penetration Loading requires 1 full round Misfire 1\/20 Weapon is unloaded if character is surprised<\/td><\/tr><tr><td>Bomb<\/td><td>5&#8242; save or 3d6 P<\/td><td>10gp<\/td><td>1\/3<\/td><td>10&#8242; \/ 20&#8242;<\/td><td>Exploding (3d6) Misfire 1\/20 (bomb)<\/td><\/tr><tr><td>Cannon<\/td><td>10&#8242; save or 5d6 P<\/td><td>1000gp<\/td><td>100<\/td><td>200&#8242; \/ 400&#8242;<\/td><td>Exploding (5d6) Loading requires 1 full round for crew of 3 Misfire 1\/20<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>*: Must be used with two hands<\/p>\n\n\n\n<p>** Range up to the first number denotes short range with no penalties for shooting, and the range up to the second number denotes long range, which incurs a -2 penalty to hit.<\/p>\n\n\n\n<p>*** Can be used in close combat as a club.<\/p>\n\n\n\n<p>Knock out: On critical hit target must make a fort save or be stunned for 1 round. Stunned characters can not take any actions.<\/p>\n\n\n\n<p>Fast shooting: The bow can be used to shoot two times in a round at short range, with a -4 to-hit penalty to both shots.<\/p>\n\n\n\n<p>Armor Penetration: To-hit against opponents in heavy armor is at +2.<\/p>\n\n\n\n<p>Misfire: A roll of 1 means that the weapon is in danger of misfiring and hurting the shooter. A ref saving throw avoids the misfire. A roll of 2 means that the misfiring range expands to 1-2 and with 3 further expanding the range.<\/p>\n\n\n\n<p>Firing rest: Requires setting up the firing rest as a move action. -2 to-hit without firing rest.<\/p>\n\n\n\n<p>Exploding: All targets in the designated blast radius make a reflex save or take damage.<\/p>\n\n\n\n<p>Bomb: Bombs misfire automatically on a 1\/20, no saving throw against misfire.<\/p>\n\n\n\n<p>Black powder weapons must be loaded with powder from a powder horn. The weapon must be perfectly dry to function and they let off a lot of smoke when fired. If the air around the shooter is still (e.g. indoors), every shot produces a 10&#8242; square of smoke which blocks visibility. Firing into or out from a smoke square inqurs a -4 penalty.<\/p>\n\n\n","protected":false},"excerpt":{"rendered":"<p>WEAPONS AND ARMOR ARMOR AND SHIELDS ITEM AC PRIZE WEIGHT SPECIAL Helmet &#8211; 10gp 1\/3 Can not use ranged weapons at long range, surprise -1, fortitude saving throw against critical hits. Shield AC+1 10gp 1 &#8211; Gambeson AC+1 10gp 1 Can be combined with other armor sets Leather armor AC2 20gp 2 &#8211; Hide armor&hellip; <a class=\"more-link\" href=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/archives\/7059\">Continue reading <span class=\"screen-reader-text\">L\u2019\u00cele Mysterieuse: Weapons and armor<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[580],"tags":[2285,1416,2281,998,2273,2286,2287,2274,544,2284],"_links":{"self":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts\/7059"}],"collection":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/comments?post=7059"}],"version-history":[{"count":1,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts\/7059\/revisions"}],"predecessor-version":[{"id":7060,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts\/7059\/revisions\/7060"}],"wp:attachment":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/media?parent=7059"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/categories?post=7059"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/tags?post=7059"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}