{"id":7231,"date":"2024-03-01T12:56:00","date_gmt":"2024-03-01T10:56:00","guid":{"rendered":"https:\/\/iimu.kapsi.fi\/limunropellukset\/?p=7231"},"modified":"2024-02-29T12:59:10","modified_gmt":"2024-02-29T10:59:10","slug":"jennell-jaquays","status":"publish","type":"post","link":"https:\/\/iimu.kapsi.fi\/limunropellukset\/archives\/7231","title":{"rendered":"Jennell Jaquays"},"content":{"rendered":"\n<p>Kenties kaikkien aikojen vaikutusvaltaisin kentt\u00e4- ja seikkailusuunnittelija Jennell Jaquays (syntyi Paul Jaquaysina vuonna 1956) menehtyi pitk\u00e4llisen sairauden j\u00e4lkeen vuoden alussa. Jennellin parhaiten muistetut ty\u00f6t lienev\u00e4t alkuaikojen vaikutusvaltaiset Judges Guild -seikkailut <em>Caverns of Thracia<\/em> (1979)<em> <\/em>ja <em>Dark Tower<\/em> (1980), mutta h\u00e4n ehti toimia el\u00e4m\u00e4ns\u00e4 aikana paitsi roolipelien, my\u00f6s tietokonepelien kentt\u00e4suunnittelun parissa.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/Jennell_Jaquays_on_Matt_Chat.jpg\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"915\" src=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/Jennell_Jaquays_on_Matt_Chat.jpg\" alt=\"\" class=\"wp-image-7272\" srcset=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/Jennell_Jaquays_on_Matt_Chat.jpg 1024w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/Jennell_Jaquays_on_Matt_Chat-300x268.jpg 300w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/Jennell_Jaquays_on_Matt_Chat-768x686.jpg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Jennell Jaquays vuonna 2012. <a rel=\"noreferrer noopener\" href=\"https:\/\/creativecommons.org\/licenses\/by\/3.0\" target=\"_blank\">CC BY 3.0<\/a> Matt Barton<\/figcaption><\/figure>\n\n\n\n<p>Jennell oli oikeastaan ensimm\u00e4isi\u00e4, jotka oivalsivat ett\u00e4 onnistuneessa roolipeliseikkailussa pit\u00e4\u00e4 olla erilaisia tasoja. Se tarkoittaa historiallisia kerrostumia, mutta my\u00f6s (ja ehk\u00e4 ennen kaikkea) maantieteellisi\u00e4 tasoja, ja tilaa liikkua niiden v\u00e4lill\u00e4 Se tarkoittaa paitsi kenttiin piilotettuja salaisuuksia, my\u00f6s pelaajille useita eri ratkaisuja tarjoavia<a href=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/archives\/3180\"> luuppeja tai silmukoita<\/a>. Jennellin karttasuunnittelun vaikuttavuudesta todistaa h\u00e4nen nimest\u00e4\u00e4n v\u00e4\u00e4nnetty verbi Jaquaysing, joka tarkoittaa kartan tai seikkailun monimutkaistamista niin, ett\u00e4 sen voi l\u00e4p\u00e4ist\u00e4 monien mahdollisuuksien ja reittien kautta. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/image-1.png\"><img decoding=\"async\" loading=\"lazy\" width=\"725\" height=\"871\" src=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/image-1.png\" alt=\"\" class=\"wp-image-7273\" srcset=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/image-1.png 725w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/image-1-250x300.png 250w\" sizes=\"(max-width: 725px) 100vw, 725px\" \/><\/a><figcaption class=\"wp-element-caption\"><em>Caverns of Thracian<\/em> ensimm\u00e4isen tason kartassa n\u00e4kyy paitsi silmukoita, my\u00f6s historiallisia tasoja.<\/figcaption><\/figure>\n\n\n\n<p>Jennellin luontaisesta kyvyst\u00e4 kehitt\u00e4\u00e4 moniulotteisia ja sit\u00e4 kautta kiehtovia seikkailuita ja karttoja kertoo jo 1970-luvun puoliv\u00e4lin Dungeoneer-julkaisu <em>F&#8217;Chelrak&#8217;s Tomb<\/em> (1976), joka kuuluu ylip\u00e4\u00e4ns\u00e4 ensimm\u00e4isten julkaistujen roolipeliseikkailujen joukkoon. Samanlaiset ominaisuudet kuvaavat my\u00f6s Jennellin my\u00f6hempi\u00e4 suunnittelut\u00f6it\u00e4, joihin kuuluu yll\u00e4 mainitut Judges Guild -seikkailut, my\u00f6s t\u00f6it\u00e4 <em>RuneQuestin<\/em> ja <em>Central Castingin<\/em>, sek\u00e4 lukuisten eri tietokonealustojen parissa.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828.png\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"928\" src=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828-1024x928.png\" alt=\"\" class=\"wp-image-7274\" srcset=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828-1024x928.png 1024w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828-300x272.png 300w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828-768x696.png 768w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828-1536x1392.png 1536w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828-2048x1855.png 2048w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/20210828-1568x1421.png 1568w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\"><em>Dark Tower<\/em> koostuu itse asiassa kahdesta tornista, jotka ovat yhteydess\u00e4 toisiinsa monesta eri kohtaa.<\/figcaption><\/figure>\n\n\n\n<p>Suomessa Jennell Jaquays muistetaan kenties parhaiten Ace-pelien julkaisemasta <em>Aarnikotkien saaresta<\/em> (1989) (alkup. <em>Griffin Island,<\/em> 1986). Kyseess\u00e4 on aikaisemman seikkailun <em>Griffin Mountainin<\/em> (1981) laajennoksesta, jossa seikkaillaan usean eri faktion hallitsemalla saarella. Seikkailu tekee paljon (ellei jopa kaiken) oikein, sill\u00e4 mukana on paitsi kuvauksia saaren eri lokaatioista, my\u00f6s paljon kiinnostavia NPC:t\u00e4, taikaesineit\u00e4, huhuja ja seikkailun tavoitteisiin liittyv\u00e4\u00e4 taustaa ja muuta tilpeh\u00f6\u00f6ri\u00e4. Kaikki t\u00e4m\u00e4 on kuorrutettu upeilla kartoilla ja taiteella, niin ett\u00e4 pelattavaa riitt\u00e4\u00e4 kymmeniksi tunneiksi.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/elkoi.jpg\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"377\" src=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/elkoi.jpg\" alt=\"\" class=\"wp-image-7275\" srcset=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/elkoi.jpg 600w, https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-content\/uploads\/2024\/02\/elkoi-300x189.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><figcaption class=\"wp-element-caption\"><em>Aarnikotkien saarella<\/em> riitt\u00e4\u00e4 seikkailtavaa kymmeniksi pelikerroiksi.<\/figcaption><\/figure>\n\n\n\n<p>V\u00e4hemm\u00e4n tunnettua on Jennellin ty\u00f6 tietokonepelien parissa, jossa h\u00e4n ehti toimia paitsi varhaisten konsolik\u00e4\u00e4nn\u00f6sten parissa, my\u00f6s kentt\u00e4suunnittelijana my\u00f6hemmiss\u00e4 <em>Quake<\/em>-peleiss\u00e4, sek\u00e4 taiteilijana ja pelisuunnittelijana mm. <em>Age of Empire III:ssa<\/em> ja <em>Halo Warsissa<\/em>. T\u00e4llainen <a href=\"https:\/\/www.facebook.com\/groups\/288370111551871\/user\/1057076772\/\">kirjoitus <\/a>Jennellist\u00e4 j\u00e4i mieleen yhdest\u00e4 Facebook-ryhm\u00e4st\u00e4 h\u00e4nen kuolemansa aikoihin, joten liitet\u00e4\u00e4n se t\u00e4nne loppuun:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote\">\n<p>I once cold messaged her with questions about dungeon design because I was preparing a workshop at my FLGS, this was her reply:<br>Hi Arjen:<br>My history in making games and game adventures goes back to my childhood.<br>My inspiration came from building worlds with blocks and playing out elaborate stories with small plastic figures, usually with my younger brother. And then of course, there were the board games we designed as kids, and worlds we created for our toys by gluing sheets of copy paper (used, printed side down) edge to edge and then drawing cities and secret lairs on them for our toys to explore.<br>My inspirational source material came from comic books of the 60s and 70s, stories of Greek, Norse, and Egyptian Mythology, legends of King Arthur and Robin Hood, early fantasy fiction like the Lord of the Rings, Fafhrd &amp; Gray Mouser, Conan the Barbarian (and other REH heroes), Elric of Melnibone, and of course, John Carter of Mars and Carson of Venus (and other ERB heroes).<br>My college degree was in art (equivalent of both a major and a minor before I graduated), which included an appreciation for architecture and ancient art history through archaeology. I also took writing classes and classes on popular literature (was considering an English minor at the time, but it focused on becoming an English teacher, not a writer).<br>As far as design goes, I began with thematic ideas and then made maps that seemed interesting to me. The contents of the maps were often created well after the map was laid out.<br>Some themes were pervasive in my maps:<br>* Make play spaces where the layout and design of the encounter areas affected play (not just geometric shapes on a map).<br>* Allow multiple paths through a play area<br>* Fill them with interesting characters, not just hit points with names, abilities, and attack values.<br>* Create a sense of organic development of an area. Rarely were large architectural projects designed and completed by one creator. They tended to grow piecemeal over time, changing in style, or function, as needed by those who occupied them at the time.<br>* Buildings (and other spaces) tend to be repurposed over time if they are occupied long enough and not destroyed by calamity of man or nature.<br>* Create settings for stories without plot or main characters, not the stories themselves. Suggest what might happen, but understand that RP gaming is about letting players create the stories about their characters, not forcing them through the GM\u2019s storylines.<br>Obviously some of that may not have been in the forefront of my mind at the time. I simply did what felt natural to me. Others have analyzed my work and defined some of what I did. Other insights have come over a lifetime of making play spaces \u2026 yet were still present in those early works.<br>I can point you at a three-part blog post written by Justin Alexander several years ago called Jaquaying the Dungeon (it should be \u201cJaquaysing the Dungeon\u201d but I quibble). He refers to me by the name I wrote the books under.<br>&#8211;link removed&#8211;<br>Best of success to you on your workshop.<br>Jennell Jaquays<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Kenties kaikkien aikojen vaikutusvaltaisin kentt\u00e4- ja seikkailusuunnittelija Jennell Jaquays (syntyi Paul Jaquaysina vuonna 1956) menehtyi pitk\u00e4llisen sairauden j\u00e4lkeen vuoden alussa. Jennellin parhaiten muistetut ty\u00f6t lienev\u00e4t alkuaikojen vaikutusvaltaiset Judges Guild -seikkailut Caverns of Thracia (1979) ja Dark Tower (1980), mutta h\u00e4n ehti toimia el\u00e4m\u00e4ns\u00e4 aikana paitsi roolipelien, my\u00f6s tietokonepelien kentt\u00e4suunnittelun parissa. Jennell oli oikeastaan ensimm\u00e4isi\u00e4, jotka&hellip; <a class=\"more-link\" href=\"https:\/\/iimu.kapsi.fi\/limunropellukset\/archives\/7231\">Continue reading <span class=\"screen-reader-text\">Jennell Jaquays<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[2433,2437,223,2432,222,1388,2431,2434,2435,2438,2430,226,220,86,225,2436,152],"_links":{"self":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts\/7231"}],"collection":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/comments?post=7231"}],"version-history":[{"count":11,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts\/7231\/revisions"}],"predecessor-version":[{"id":7278,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/posts\/7231\/revisions\/7278"}],"wp:attachment":[{"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/media?parent=7231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/categories?post=7231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iimu.kapsi.fi\/limunropellukset\/wp-json\/wp\/v2\/tags?post=7231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}