Pelit, ongelmanratkaisu ja empatia

“Most games have small solution landscapes, so there’s one possible solution and one way to solve it. Other games, the games that tend to be more creative, have a much larger solution space, so you can potentially solve this problem in a way that nobody else has. If you’re building a solution, how large that solution space is gives the player a much stronger feeling of empathy. If they know that what they’ve done is unique to them, they tend to care for it a lot more.” – Will Wright, Sims, BattleBots, Cellular Automata God and Go: A Conversation with Will Wright by Celia Pearce

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