Games Workshop ei ole aina ollut “pahojen puolella”, se selviää lukemalla tämä hyvin tehty Unplugged Gamesin artikkeli helmikuulta. Itselleni jäi mieleen, kuinka valtava kysyntä roolipeleille oli niiden keksimisen aikoihin. Games Workshop perustettiin, koska Ian Livingstone ja Steve Jackson hurahtivat D&D:n joskus 1974. … Continue reading
Category Archives: Sitaatit
“This place is not merely a workaday, subterranean lair, with logically arranged sleeping and eating areas for a species simply somewhat different from (or even antagonistic toward) humans and demi-humans. The door you open is a portal, the stairs you … Continue reading
Kumpi voittaa, AH-64 Apache -taisteluhelikopteri vai lohikäärme? Kysymys on erittäin tärkeä, ja hyvä että jenkit ovat vihdoin käsitelleet sitä tieteellisesti. Tutkimusten tuloksena on syntynyt tämä Smithsonian-museon kanssa yhteistyössä tehty video. Mutta miksi taisteluhelikopteri saa kolme yritystä ja lohikäärme vain yhden? … Continue reading
“What are games? Are they things in the sense of artifacts? Are they behavioral models, or simulations of social situations? Are they vestiges of ancient rituals, or magical rites? It is difficult and even curious when one tries to answer … Continue reading
“Every once in a while I get to feeling crazy, and I throw my dungeon open to a bunch of Traveller characters. Plasma guns against dragons makes for an amusing confrontation. So far the spacemen haven’t won yet.” — Ken St. … Continue reading
“Interactivity is not about objects, it’s about actions. Yet our thought processes push us towards objects, not actions. This explains why everybody is wasting so much time talking about ‘content.’ Content is a noun! We don’t need content; we need … Continue reading
“[I]n ancient times casting lots was not considered to be gambling in the modern sense but instead was connected with inevitable destiny, or fate. Anthropologists have also pointed to the fact that gambling is more prevalent in societies where there … Continue reading