WEAPONS AND ARMOR ARMOR AND SHIELDS ITEM AC PRIZE WEIGHT SPECIAL Helmet – 10gp 1/3 Can not use ranged weapons at long range, surprise -1, fortitude saving throw against critical hits. Shield AC+1 10gp 1 – Gambeson AC+1 10gp 1 Can be combined with other armor sets Leather armor AC2 20gp 2 – Hide armor… Continue reading L’Île Mysterieuse: Weapons and armor
Tag: Salaperäinen saari
L’Île Mysterieuse: Equipment
ENCUMBRANCE Encumbrance is designated in encumbrance points. A character can carry as many encumbrance points as their strength score without any penalties. When carrying encumbrance points up to two times their strength score, characters are considered encumbered, which gives them a 50 % slower movement score, makes them automatically surprised and gives them an initiative… Continue reading L’Île Mysterieuse: Equipment
L’Île Mysterieuse: Character Classes
CHARACTER GENERATION Roll 3d6 for each ability in order. Re-roll characters without a positive ability bonus. 3d6 x 20gp of starting gold. Characters start with maximum HP at first level. AC is 10+dex+armor. Characters start play with a shared mule, one weeks worth of iron rations / pc and a ten man tent. ABILITIES Strength:… Continue reading L’Île Mysterieuse: Character Classes