
Scifipelejä pelataan ja pelinjohdetaan aivan kuin fantasiapelejä, mutta perusluonne on eri? Jim Wardin Metamorphosis Alpha -esittely Judges Guildin Dungeoneer-lehdestä. Kuva: Facebook / Metamorphosis Alpha RPG
What is fantasy? On one level, of course, it is a game: a pure pretense with no ulterior motive whatever. It is one child saying to another child, “Let’s be dragons,” and then they’re dragons for an hour or two. … Continue reading
As has been said in the previous modules in this series, while considerable detail has been given, it is up to you to fill in any needed information and to color the whole and bring it to life. You, as … Continue reading
Scifipelejä pelataan ja pelinjohdetaan aivan kuin fantasiapelejä, mutta perusluonne on eri? Jim Wardin Metamorphosis Alpha -esittely Judges Guildin Dungeoneer-lehdestä. Kuva: Facebook / Metamorphosis Alpha RPG
“Most games have small solution landscapes, so there’s one possible solution and one way to solve it. Other games, the games that tend to be more creative, have a much larger solution space, so you can potentially solve this problem … Continue reading
“The strength of games does not lie in the accurate modeling of fantasy worlds but in capturing complex systems with relative simple rules, while still retaining the overall dynamic behavior of the original system a game is trying to model.” … Continue reading
“Dungeons & Dragons, as any experienced Dungeon Master knows, is the great cosmic vacuum cleaner: anything that looks like a suspiciously good idea gets sucked up and assimilated with the rest of the jumble, whatever it might be. The only … Continue reading
“The more rules you add (AD&D) the more likely it is you will constrain the players and the game. Rules are good, too many rules are bad. And you will screw things up.” – Dave Arneson, odd74.proboards.com … Continue reading
The great modern fantasies were written out of religious, philosophical and psychological landscapes. They were sermons. They were metaphors. They were rhetoric. They were books, which means that the one thing they actually weren’t was countries with people in them. … Continue reading
“Yesterday’s session only confirmed in my mind what I like in RPGs and what I suspect most of the readers of my blog like too: player creativity. Not GM creativity. Player creativity.” – Monsters and Manuals … Continue reading